Join the line.
We are not actively recruiting right now.
Ghostline Studios is early and intentional. We grow when the work genuinely requires it, not before. When we do hire, we hire slowly, treat people well, and make the work the thing.
Future opportunities may include areas such as Unity engineering, technical art, systems design, narrative, and community. If that sounds like you — introduce yourself now. We keep every message we receive.
Unity / mobile engineering
Building and optimising mobile game systems for iOS and Android.
Technical art & mobile VFX
Shaders, particle systems, and visual effects designed for mobile constraints.
Game & systems design
Designing loops, economies, and mechanics that feel intentional and player-respecting.
Narrative & world-building
Writing that earns its place — story that lives in the gaps between mechanics.
Community & player experience
Building relationships with the people who play our games.
How we work when we do hire.
Calendars protected
We do not fill your week with standups. If a meeting happens, it's because text genuinely couldn't solve it.
Craft over headcount
We would rather have three people who care deeply about the work than ten people who are going through the motions.
Mobile-first from the start
Every role at Ghostline touches mobile in some way. We are not porting — we are building for the platform from the ground up.
Player-respecting by default
No dark patterns, no engagement traps. If you've ever felt uncomfortable shipping something, you'll feel comfortable here.