Ghostline / Studios

Join the line.

Not hiring yetSmall studio. Building in the quiet.
We'll open when the work needs it.

We are not actively recruiting right now.

Ghostline Studios is early and intentional. We grow when the work genuinely requires it, not before. When we do hire, we hire slowly, treat people well, and make the work the thing.

Future opportunities may include areas such as Unity engineering, technical art, systems design, narrative, and community. If that sounds like you — introduce yourself now. We keep every message we receive.

Unity / mobile engineering

Building and optimising mobile game systems for iOS and Android.

Future areaRemote
Planned

Technical art & mobile VFX

Shaders, particle systems, and visual effects designed for mobile constraints.

Future areaRemote
Planned

Game & systems design

Designing loops, economies, and mechanics that feel intentional and player-respecting.

Future areaRemote
Planned

Narrative & world-building

Writing that earns its place — story that lives in the gaps between mechanics.

Future areaRemote
Planned

Community & player experience

Building relationships with the people who play our games.

Future areaRemote
Planned

How we work when we do hire.

Async-first · RemoteSenior people who can run
with a brief and bring it back.

Calendars protected

We do not fill your week with standups. If a meeting happens, it's because text genuinely couldn't solve it.

Craft over headcount

We would rather have three people who care deeply about the work than ten people who are going through the motions.

Mobile-first from the start

Every role at Ghostline touches mobile in some way. We are not porting — we are building for the platform from the ground up.

Player-respecting by default

No dark patterns, no engagement traps. If you've ever felt uncomfortable shipping something, you'll feel comfortable here.